[{"url":"http://127.0.0.1:1111/blog/","title":"Aron's Blog","description":null,"body":"Find all my projects here.\nThey are sorted by date, you can also filter by tags.\n","path":null},{"url":"http://127.0.0.1:1111/blog/master-thesis/","title":"Master's Thesis","description":null,"body":"Master's Thesis: Human - Waste\nPlastics offer significant material benefits, such as durability and versatility, yet their\nwidespread use has led to severe environmental pollution and waste management\nchallenges. This thesis develops alternative concepts for collaborative participation in\nrecycling processes by examining existing waste management systems. Exploring the\nhistorical and material context of plastics, it investigates the role of making and hacking as\ntransformative practices in waste revaluation. Drawing on theories from Discard Studies,\nMaterial Ecocriticism, and Valuation Studies, it applies methods to examine human-waste\nrelationships and the shifting perception of objects between value and non-value. Practical\ninvestigations, including workshop-based experiments with polymer identification and\nmachine-based interventions, provide hands-on insights into the material properties of\ndiscarded plastics. These experiments reveal their epistemic potential, leading to the\nintroduction of novel archiving practices and knowledge structures that form an integrated\nmethodology for artistic research and practice. Inspired by the Materialstudien of the\nBauhaus Vorkurs, the workshop not only explores material engagement but also offers new\ninsights for educational science, advocating for peer-learning scenarios. Through these\napproaches, this research fosters a socially transformative relationship with waste,\nemphasizing participation, design, and speculative material reuse. Findings are evaluated\nthrough participant feedback and workshop outcomes, contributing to a broader discussion\non waste as both a challenge and an opportunity for sustainable futures and a material\nreality of the human experience.\n\n\n See the image archive yourself\n\n\n See the archive graph yourself\n\n\n Find the complete Repo on Forgejo\n\n","path":null},{"url":"http://127.0.0.1:1111/blog/ballpark/","title":"Ballpark","description":null,"body":"Ballpark:3DEnvironmentsinUnity\nImplementedinUnity,BallparkisaConceptworkforacollaborative2-PlayerGame,whereoneplayerisanavigatorwithathird-personperspectiveandanotherplayerisacopilot,responsibleforinteractionwiththeenvironment–featuringmostlyworkingphysics,intelligentenemies,agun,agrapplinghooksystemfortraversingthemap,a2DInterfacefornavigationandahealthbarsystem.Ontopofthemeanestcyberpunkvibesmypastselfwasabletoconjure.\nEnjoy!\n\n\nAsyoucansee,thedesignfacessomequestionablechoices,butallmechanicsarehomemadefromthegroundupandIlearnedalot.Ioftenstruggletoenjoycompetitivegamesandthinkthereispotentialinaco-dependentgameinterface.Duringearlytesting,weoftenfoundthatitenforcesplayercommunicationsincealreadythetutorialisquitehardtobeat.\nDuetomebeingaleftie,perhapsnotentirelysmart,IgaveplayeronethekeyboardarrowstoworkwithandplayertwotheWASDkeysandleftandrightmousebuttonsforgrapplingandshooting.Forthegame,ithasaninterestingsideeffect,inthatplayersareforcednotonlytointeractthroughthedifferinginformationoneachplayer'sscreenbutalsohavetophysicallyinteractandcoordinatethecontrols.\nAsyoucanperhapssee,theball-rollingnavigationisquitehardtouse.\nItisapurelyphysics-basedsystem,where,dependingonthematerialityoftheball,itsweight,andthereforeitsinertiawilldrasticallychange.\nOnsmallscreens,theprototypeversionofthegameisvirtuallyimpossibletocontrolandseveralvisualbugswithintheviewportstillobfuscateitemswhentheyaretooclose.Consideringthatvirtuallyallthemechanicsarewrittenfromscratch,withafollow-mecamera,collisiondetection,smart