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2025-05-05 01:06:49 +02:00
[{"url":"http://127.0.0.1:1111/blog/","title":"Aron's Blog","description":null,"body":"Find all my projects here.\nThey are sorted by date, you can also filter by tags.\n","path":null},{"url":"http://127.0.0.1:1111/blog/master-thesis/","title":"Master's Thesis","description":null,"body":"Master's Thesis: Human - Waste\nPlastics offer significant material benefits, such as durability and versatility, yet their\nwidespread use has led to severe environmental pollution and waste management\nchallenges. This thesis develops alternative concepts for collaborative participation in\nrecycling processes by examining existing waste management systems. Exploring the\nhistorical and material context of plastics, it investigates the role of making and hacking as\ntransformative practices in waste revaluation. Drawing on theories from Discard Studies,\nMaterial Ecocriticism, and Valuation Studies, it applies methods to examine human-waste\nrelationships and the shifting perception of objects between value and non-value. Practical\ninvestigations, including workshop-based experiments with polymer identification and\nmachine-based interventions, provide hands-on insights into the material properties of\ndiscarded plastics. These experiments reveal their epistemic potential, leading to the\nintroduction of novel archiving practices and knowledge structures that form an integrated\nmethodology for artistic research and practice. Inspired by the Materialstudien of the\nBauhaus Vorkurs, the workshop not only explores material engagement but also offers new\ninsights for educational science, advocating for peer-learning scenarios. Through these\napproaches, this research fosters a socially transformative relationship with waste,\nemphasizing participation, design, and speculative material reuse. Findings are evaluated\nthrough participant feedback and workshop outcomes, contributing to a broader discussion\non waste as both a challenge and an opportunity for sustainable futures and a material\nreality of the human experience.\n\n\n See the image archive yourself\n\n\n See the archive graph yourself\n\n\n Find the complete Repo on Forgejo\n\n","path":null},{"url":"http://127.0.0.1:1111/blog/ballpark/","title":"Ballpark","description":null,"body":"Ballpark: 3D Environments in Unity\nImplemented in Unity, Ballpark is a Concept work for a collaborative 2-Player Game, where one player is a navigator with a third-person perspective and another player is a copilot, responsible for interaction with the environment featuring mostly working physics, intelligent enemies, a gun, a grappling hook system for traversing the map, a 2D Interface for navigation and a health bar system. On top of the meanest cyberpunk vibes my past self was able to conjure.\nEnjoy!\n\n\nAs you can see, the design faces some questionable choices, but all mechanics are homemade from the ground up and I learned a lot. I often struggle to enjoy competitive games and think there is potential in a co-dependent game interface. During early testing, we often found that it enforces player communication since already the tutorial is quite hard to beat.\nDue to me being a leftie, perhaps not entirely smart, I gave player one the keyboard arrows to work with and player two the WASD keys and left and right mouse buttons for grappling and shooting. For the game, it has an interesting side effect, in that players are forced not only to interact through the differing information on each player's screen but also have to physically interact and coordinate the controls.\nAs you can perhaps see, the ball-rolling navigation is quite hard to use.\nIt is a purely physics-based system, where, depending on the materiality of the ball, its weight, and therefore its inertia will drastically change.\nOn small screens, the prototype version of the game is virtually impossible to control and several visual bugs within the viewport still obfuscate items when they are too close. Considering that virtually all the mechanics are written from scratch, with a follow-me camera, collision detection, smart