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[{"url":"https://aron.petau.net/project/","title":"Aron's Blog","body":"Find all my projects here.\nThey are sorted by date, you can also filter by tags.\n"},{"url":"https://aron.petau.net/project/studio-umzu/","title":"Studio UMZU has launched","body":"Weve started a new project together: Studio UMZU.\nTogether with Friedrich Weber Goizel, I founded the studio to bring more workshops into libraries, schools, and other public places. Our goal is to make access to digital fabrication, robotics, and creative technologies as easy as possible for you flexible, low-threshold, and always with the joy of experimenting.\nOn our website youll find more about us, our workshop formats, and how we support libraries in building makerspaces: studio-umzu.de.\nWere really excited that things are officially kicking off maybe soon at your place too!\n"},{"url":"https://aron.petau.net/project/einszwovier-kicker-glow-up/","title":"einszwovier: Kicker Glow-Up","body":"Course Profile\n\nCourse TitleKicker Glow-Up: Custom Foosball Figurines\nDuration3 days (3 × 120 min or 3 × 180 min)\nTarget Group7th grade students (ages 12-13)\nGroup Size10-12 students\nLocationSchool makerspace / workshop environment\nEquipmentiPads (provided by GvB), 3D printers, painting supplies\n\nSkills Trained\n\nDigital Literacy: 3D scanning with Polycam/Scaniverse, CAD design in TinkerCAD, slicing\nsoftware (PrusaSlicer)\nDesign Thinking: Iterative prototyping, problem-solving, technical constraints (scale,\nprintability, mounting)\nMaking Skills: 3D printing fundamentals, post-processing, painting and finishing techniques\nCollaborative Learning: Peer support, shared troubleshooting, collective maintenance\nSpatial Appropriation: Critical reflection on representation in public play spaces, claiming\nownership through making\n\nReimagining Foosball Figurines\nThe Kicker Glow-Up is now in its second iteration—a hands-on 3-day workshop designed for\n7th graders to create their own custom table foosball figurines for the school's outdoor tables.\nThis project combines digital fabrication, 3D modeling, and creativity to give students ownership\nover their play equipment. The entire workflow runs on iPads provided by the GVB (Gemeinnützige\nGesellschaft für berufsbildende Maßnahmen), making digital fabrication accessible without\nrequiring extensive computer infrastructure.\nHow It Started\nThe idea for this workshop emerged from a casual conversation with a female student who\noff-handedly complained that foosball figurines are always male-coded. That observation stopped\nus in our tracks. She was absolutely right—standard foosball figures implicitly exclude and\nsubtly reinforce who \"belongs\" in play spaces.\nWe realized that individualizing the figurines wasn't just a fun making projectit was a\nperfectly educational way for students to appropriate their own playgrounds. By creating their\nown representations, students claim ownership over public play equipment and reshape the implicit\nmessages about who these spaces are for.\nWorkshop Overview\nOver three intensive days, students learn the complete digital fabrication pipeline: from\ncapturing 3D scans of themselves or objects, modeling and adapting designs in CAD software,\npreparing files for 3D printing, to finally manufacturing and finishing their custom figurines.\nThe workshop empowers students to:\n\nDigitize the physical world using 3D scanning tools\nDesign in 3D with accessible CAD software\nUnderstand manufacturing through hands-on 3D printing\nPersonalize their environment by creating functional art for their school\n\nThe Workflow\nWorkshop Structure\nThe workshop spans three days with flexible timingeither 3 × 120 minutes or 3 × 180 minutes,\ndepending on the school's schedule. Each day builds upon the previous, moving from exploration\nto creation to celebration.\nDay 1: Introduction & Exploration (120-180 min)\nThe first day establishes the foundation and sparks curiosity:\nSpace & Machines (30-45 min)\n\nRoom introduction to the makerspace or workshop env