more translation, add unity for defences
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title = "einszwovier: vogelvilla"
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date = 2025-05-16
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title = "einszwovier: Kicker Glow-Up"
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date = 2025-07-12
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authors = ["Aron Petau", "Friedrich Weber Goizel"]
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description = "Kicker Glow Up"
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draft = true
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description = "Ein 3-tägiger Workshop, in dem 7.-Klässler eigene Tischkicker-Figuren für die Außentische ihrer Schule designen und 3D-drucken"
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draft = false
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[taxonomies]
 | 
			
		||||
tags = [
 | 
			
		||||
  "making",
 | 
			
		||||
  "education",
 | 
			
		||||
  "democratic",
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		||||
  "engineering",
 | 
			
		||||
  "experiment",
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		||||
  "work",
 | 
			
		||||
  "woodworking",
 | 
			
		||||
  "lasercutting",
 | 
			
		||||
  "bildung",
 | 
			
		||||
  "demokratisch",
 | 
			
		||||
  "workshop",
 | 
			
		||||
  "3d-druck",
 | 
			
		||||
  "3d-scan",
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		||||
  "tinkercad",
 | 
			
		||||
  "einszwovier",
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		||||
  "medienpädagogik",
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		||||
]
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		||||
[extra]
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banner = "eins zwo vier logo.png"
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show_copyright = true
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		||||
show_shares = true
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featured = false
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		||||
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		||||
featured = true
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+++
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 | 
			
		||||
## Kursprofil
 | 
			
		||||
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		||||
| | |
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		||||
|---|---|
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		||||
| **Kurstitel** | Kicker Glow-Up: Individuelle Tischkicker-Figuren |
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		||||
| **Dauer** | 3 Tage (3 × 120 Min oder 3 × 180 Min) |
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		||||
| **Zielgruppe** | 7. Klasse (12-13 Jahre) |
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		||||
| **Gruppengröße** | 12-16 Schüler:innen |
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		||||
| **Ort** | Schul-Makerspace / Werkstattumgebung |
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		||||
| **Ausstattung** | iPads (bereitgestellt von GVB), 3D-Drucker, Malutensilien |
 | 
			
		||||
 | 
			
		||||
### Trainierte Kompetenzen
 | 
			
		||||
 | 
			
		||||
- **Digitale Kompetenz:** 3D-Scannen mit Polycam/Scaniverse, CAD-Design in TinkerCAD,
 | 
			
		||||
  Slicing-Software (PrusaSlicer)
 | 
			
		||||
- **Design Thinking:** Iteratives Prototyping, Problemlösung, technische Einschränkungen (Maßstab,
 | 
			
		||||
  Druckbarkeit, Montage)
 | 
			
		||||
- **Making-Fähigkeiten:** 3D-Druck-Grundlagen, Nachbearbeitung, Mal- und Veredelungstechniken
 | 
			
		||||
- **Kollaboratives Lernen:** Peer-Support, gemeinsames Troubleshooting, kollektive Wartung
 | 
			
		||||
- **Räumliche Aneignung:** Kritische Reflexion über Repräsentation in öffentlichen Spielräumen,
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		||||
  Eigentumsanspruch durch Making
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		||||
 | 
			
		||||
## Kicker-Figuren neu erfunden
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Der **Kicker Glow-Up** läuft bereits in der zweiten Iteration – ein praxisorientierter
 | 
			
		||||
3-Tages-Workshop für 7.-Klässler, bei dem sie eigene Tischkicker-Figuren für die Außentische der
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		||||
Schule erstellen. Dieses Projekt verbindet digitale Fertigung, 3D-Modellierung und Kreativität,
 | 
			
		||||
um den Schüler:innen Eigenverantwortung für ihre Spielgeräte zu geben. Der gesamte Workflow läuft
 | 
			
		||||
auf iPads, die von der GVB (Gemeinnützige Gesellschaft für berufsbildende Maßnahmen)
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		||||
bereitgestellt werden, was digitale Fertigung ohne umfangreiche Computerinfrastruktur zugänglich
 | 
			
		||||
macht.
 | 
			
		||||
 | 
			
		||||
### Wie alles begann
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		||||
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		||||
Die Idee für diesen Workshop entstand aus einem beiläufigen Gespräch mit einer Schülerin, die
 | 
			
		||||
sich nebenbei darüber beschwerte, dass Tischkicker-Figuren immer männlich kodiert sind. Diese
 | 
			
		||||
Beobachtung brachte uns zum Nachdenken. Sie hatte absolut recht – Standard-Kicker-Figuren
 | 
			
		||||
schließen implizit aus und verstärken subtil, wer in Spielräume „gehört".
 | 
			
		||||
 | 
			
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Uns wurde klar, dass die Individualisierung der Figuren nicht nur ein spaßiges Making-Projekt
 | 
			
		||||
war – es war ein perfekt pädagogischer Weg für Schüler:innen, sich ihre eigenen Spielplätze
 | 
			
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anzueignen. Indem sie ihre eigenen Darstellungen schaffen, beanspruchen Schüler:innen Eigentum
 | 
			
		||||
an öffentlichen Spielgeräten und verändern die impliziten Botschaften darüber, für wen diese
 | 
			
		||||
Räume sind.
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		||||
 | 
			
		||||
## Workshop-Überblick
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		||||
 | 
			
		||||
Über drei intensive Tage lernen die Schüler:innen die komplette digitale Fertigungspipeline:
 | 
			
		||||
vom Erfassen von 3D-Scans von sich selbst oder Objekten, über das Modellieren und Anpassen von
 | 
			
		||||
Designs in CAD-Software, das Vorbereiten von Dateien für den 3D-Druck, bis hin zur Herstellung
 | 
			
		||||
und Veredelung ihrer individuellen Figuren.
 | 
			
		||||
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		||||
Der Workshop befähigt Schüler:innen zu:
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		||||
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		||||
- **Die physische Welt digitalisieren** mit 3D-Scanning-Tools
 | 
			
		||||
- **In 3D gestalten** mit zugänglicher CAD-Software
 | 
			
		||||
- **Fertigung verstehen** durch praktischen 3D-Druck
 | 
			
		||||
- **Ihre Umgebung personalisieren**, indem sie funktionale Kunst für ihre Schule schaffen
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		||||
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## Der Workflow
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{% mermaid() %}
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flowchart TB
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    subgraph day1["Tag 1: Modellbeschaffung"]
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        Start[Workshop-Start] --> Polycam[Scannen mit Polycam]
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        Start --> Scaniverse[Scannen mit Scaniverse]
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        Start --> Online[Download von Thingiverse/Online]
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        Start --> Scratch[Von Grund auf erstellen]
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    end
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		||||
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    subgraph day2["Tag 2: Design & Vorbereitung"]
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        Design[Design in TinkerCAD]
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        Nomad[Optional: Verfeinern in Nomad Sculpt]
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        Slice[Vorbereiten in PrusaSlicer]
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    end
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		||||
    
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    subgraph day3["Tag 3: Fertigung & Installation"]
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        Print[3D-Druck der Figur]
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        Paint[Bemalen & Veredeln]
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        Install[Auf Tisch montieren]
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        Play[Kickern spielen!]
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    end
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    Polycam -->|"Modell exportieren"| Design
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    Scaniverse -->|"Modell exportieren"| Design
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    Online -->|"in TinkerCAD importieren"| Design
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		||||
    Scratch -->|"in TinkerCAD erstellen"| Design
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    Design -->|"falls nötig"| Nomad
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    Design -->|"druckbereit"| Slice
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    Nomad -->|"finales Modell"| Slice
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		||||
    
 | 
			
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    Slice --> Print
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    Print --> Paint
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    Paint --> Install
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    Install --> Play
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    style Start fill:#006994
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    style Start color:#ffffff
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		||||
    style Polycam fill:#006994
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    style Polycam color:#ffffff
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    style Scaniverse fill:#006994
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    style Scaniverse color:#ffffff
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    style Online fill:#006994
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		||||
    style Online color:#ffffff
 | 
			
		||||
    style Scratch fill:#006994
 | 
			
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    style Scratch color:#ffffff
 | 
			
		||||
    
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		||||
    style Design fill:#ff1493
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    style Design color:#ffffff
 | 
			
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    style Nomad fill:#ff1493
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    style Nomad color:#ffffff
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    style Slice fill:#ff1493
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    style Slice color:#ffffff
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    style Print fill:#ffd700
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		||||
    style Print color:#000000
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		||||
    style Paint fill:#ffd700
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		||||
    style Paint color:#000000
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		||||
    style Install fill:#ffd700
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		||||
    style Install color:#000000
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		||||
    style Play fill:#ffd700
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    style Play color:#000000
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{% end %}
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## Workshop-Struktur
 | 
			
		||||
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Der Workshop erstreckt sich über drei Tage mit flexiblen Zeitfenstern – entweder 3 × 120 Minuten
 | 
			
		||||
oder 3 × 180 Minuten, je nach Stundenplan der Schule. Jeder Tag baut auf dem vorherigen auf und
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		||||
führt von Exploration über Kreation zur Feier.
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		||||
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### Tag 1: Einführung & Exploration (120-180 Min)
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Der erste Tag legt die Grundlage und weckt die Neugier:
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**Raum & Maschinen** (30-45 Min)
 | 
			
		||||
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		||||
- Einführung in den Makerspace oder die Werkstattumgebung
 | 
			
		||||
- Maschinenvorstellung: Was ist ein 3D-Drucker? Wie funktioniert er?
 | 
			
		||||
- Erkundung der Makerspace-Möglichkeiten über 3D-Druck hinaus (Lasercutting, Elektronik, etc.)
 | 
			
		||||
- Sicherheitsrichtlinien und verantwortungsvolles Making
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		||||
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		||||
**Software-Einführung** (30-45 Min)
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- Grundlegende Einführung in TinkerCAD auf iPads
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		||||
- Interface-Navigation und wesentliche Werkzeuge
 | 
			
		||||
- Verständnis von 3D-Raum und Manipulation
 | 
			
		||||
- Demonstration des Scan-zu-Modell-Workflows
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		||||
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		||||
**Praktische Exploration** (60-90 Min)
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		||||
- Schüler:innen experimentieren frei in TinkerCAD
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- Individuelle Unterstützung und Anleitung bei Bedarf
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		||||
- Erste Versuche im 3D-Scannen mit Polycam oder Scaniverse
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		||||
- Schüler:innen beginnen, ihre Figuren-Designs zu konzipieren
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Der Schlüssel liegt in der Balance – genug Struktur, um sich sicher zu fühlen, genug Freiheit,
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		||||
um Kreativität zu fördern.
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### Tag 2: Design & Produktion (120-180 Min)
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Tag zwei ist der Moment, wo die Magie passiert – vollständig von den Schüler:innen gesteuertes
 | 
			
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Design und Fertigung:
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**Vollständige Design-Phase** (90-120 Min)
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 | 
			
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- Schüler:innen arbeiten eigenständig an ihren Figuren-Modellen
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- Integration von Scans oder Aufbau von Grund auf in TinkerCAD
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- Wir unterstützen nur auf Anfrage – die Verantwortung liegt bei den Schüler:innen
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- Problemlösung und Iteration werden natürliche Teile des Prozesses
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- Sicherstellen, dass Modelle technische Anforderungen erfüllen (Montage, Maßstab, Druckbarkeit)
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		||||
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**Slicing & Drucken** (30-60 Min)
 | 
			
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- Schüler:innen bereiten ihre Modelle in PrusaSlicer vor
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- Lernen über Stützen, Orientierung und Druckeinstellungen
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- Start der Drucke für fertige Modelle
 | 
			
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- Verständnis für Druckzeit vs. Komplexitäts-Abwägungen
 | 
			
		||||
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#### Nacht-Drucke
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		||||
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		||||
- Modelle, die mehr Designzeit benötigen, werden fertiggestellt und für Nacht-Drucke eingeplant
 | 
			
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- Stellt sicher, dass alle Schüler:innen bis Tag 3 fertige Teile haben
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		||||
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Indem wir die Schüler:innen ans Steuer setzen, begegnen sie echten Herausforderungen und
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entwickeln echte Lösungen – weit wertvoller als Anweisungen zu folgen.
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### Tag 3: Veredelung & Installation (120-180 Min)
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Der letzte Tag verwandelt digitale Kreationen in physische Spielgeräte:
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**Nachbearbeitung** (45-60 Min)
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		||||
 | 
			
		||||
- Entfernen von Stützen von gedruckten Figuren
 | 
			
		||||
- Schleifen und Oberflächenvorbereitung
 | 
			
		||||
- Qualitätskontrolle und kleine Reparaturen bei Bedarf
 | 
			
		||||
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		||||
**Bemalen & Dekoration** (45-60 Min)
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		||||
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- Schüler:innen personalisieren ihre Figuren mit Farbe
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		||||
- Schutzbeschichtungen und Veredelungen
 | 
			
		||||
- Aushärtezeit während der Vorbereitung für die Installation
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		||||
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		||||
**Tischvorbereitung & Installation** (30-60 Min)
 | 
			
		||||
 | 
			
		||||
- Kollektive Tischwartung – Reinigen, Reparieren und Ölen des Tischkickers
 | 
			
		||||
- Oft überraschend spannend für Schüler:innen, die Pflege hinter den Kulissen zu sehen
 | 
			
		||||
- Installation der individuellen Figuren auf den Stangen
 | 
			
		||||
- Funktionstest und Anpassungen
 | 
			
		||||
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		||||
**Feier-Match** (15-30 Min)
 | 
			
		||||
 | 
			
		||||
- Schnelles Kickerspiel mit den neuen individuellen Figuren
 | 
			
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- Schüler:innen erleben ihre Kreationen in Aktion
 | 
			
		||||
- Reflexion über die kreative und technische Reise
 | 
			
		||||
 | 
			
		||||
Das physische Installations- und Tischpflege-Ritual verbindet digitales Making mit materieller
 | 
			
		||||
Fürsorge und zeigt den Schüler:innen, dass Gestalten auch Pflegen bedeutet.
 | 
			
		||||
 | 
			
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## Werkzeuge & Technologien
 | 
			
		||||
 | 
			
		||||
### Modellbeschaffung
 | 
			
		||||
 | 
			
		||||
Schüler:innen haben mehrere Wege, um ihre 3D-Modelle zu erhalten:
 | 
			
		||||
 | 
			
		||||
**3D-Scannen:**
 | 
			
		||||
 | 
			
		||||
- **[Polycam](https://poly.cam/)** - Benutzerfreundliche Photogrammetrie-App für mobile Geräte
 | 
			
		||||
- **[Scaniverse](https://scaniverse.com/)** - LiDAR-basierte Scan-App von Niantic für
 | 
			
		||||
  unterstützte Geräte
 | 
			
		||||
 | 
			
		||||
**Online-Ressourcen:**
 | 
			
		||||
 | 
			
		||||
- **[Thingiverse](https://www.thingiverse.com/)** - Große Community-Bibliothek für
 | 
			
		||||
  3D-druckbare Modelle
 | 
			
		||||
- **[Printables](https://www.printables.com/)** - Kuratierte Sammlung qualitativ hochwertiger
 | 
			
		||||
  3D-Modelle
 | 
			
		||||
- **[MyMiniFactory](https://www.myminifactory.com/)** - Community-getriebenes 3D-Objekt-Repository
 | 
			
		||||
 | 
			
		||||
**Von Grund auf:**
 | 
			
		||||
 | 
			
		||||
- Schüler:innen können völlig originale Designs direkt in TinkerCAD erstellen
 | 
			
		||||
 | 
			
		||||
Sowohl Scannen als auch Herunterladen geben den Schüler:innen einen Ausgangspunkt zum
 | 
			
		||||
Modifizieren, während das Erstellen von Grund auf völlige kreative Freiheit bietet. Wichtig ist,
 | 
			
		||||
dass jede:r Schüler:in ihr/sein Modell personalisiert, unabhängig davon, woher es stammt.
 | 
			
		||||
 | 
			
		||||
### 3D-Modellierung
 | 
			
		||||
 | 
			
		||||
- **[TinkerCAD](https://www.tinkercad.com/)** - Browser-basierte, intuitive CAD-Software perfekt
 | 
			
		||||
  für Einsteiger:innen. Schüler:innen passen ihre Scans an, fügen Features hinzu und stellen
 | 
			
		||||
  die richtigen Abmessungen für die Kickerstangen sicher.
 | 
			
		||||
- **[Nomad Sculpt](https://nomadsculpt.com/)** (optional) - Für Schüler:innen, die organische
 | 
			
		||||
  Formen verfeinern und skulpturale Details zu ihren Modellen hinzufügen möchten.
 | 
			
		||||
 | 
			
		||||
### Fertigung
 | 
			
		||||
 | 
			
		||||
- **[PrusaSlicer](https://www.prusa3d.com/page/prusaslicer_424/)** - Schüler:innen lernen, ihre
 | 
			
		||||
  Modelle zu slicen, Druckeinstellungen zu konfigurieren und die Beziehung zwischen Design und
 | 
			
		||||
  Herstellbarkeit zu verstehen.
 | 
			
		||||
- **3D-Druck** - Praktische Erfahrung mit FDM-Druckern, Lernen über Stützstrukturen,
 | 
			
		||||
  Schichtorientierung und Druckqualität.
 | 
			
		||||
- **Bemalen & Veredeln** - Persönliche Note mit Farben und Schutzbeschichtungen hinzufügen.
 | 
			
		||||
 | 
			
		||||
## Pädagogischer Ansatz
 | 
			
		||||
 | 
			
		||||
Dieser Workshop folgt der **einszwovier**-Philosophie des demokratischen und partizipativen
 | 
			
		||||
Makings:
 | 
			
		||||
 | 
			
		||||
1. **Schüler:innen-Eigenverantwortung** - Jede:r Schüler:in erstellt ihre/seine eigene einzigartige
 | 
			
		||||
   Figur und trifft persönliche Entscheidungen während des gesamten Prozesses
 | 
			
		||||
2. **Iteratives Lernen** - Fehler werden zu Lernmöglichkeiten; fehlgeschlagene Drucke führen zu
 | 
			
		||||
   besserem Verständnis
 | 
			
		||||
3. **Kompetenz-Scaffolding** - Beginnend mit Scannen (Realität erfassen), fortschreitend zu
 | 
			
		||||
   Modellieren (Realität modifizieren) und schließlich Fertigen (Ideen materialisieren)
 | 
			
		||||
4. **Funktionales Ergebnis** - Die Figuren sind nicht nur Kunstprojekte – sie werden Teil der
 | 
			
		||||
   Spiel-Infrastruktur der Schule
 | 
			
		||||
 | 
			
		||||
## Verbesserungen in der zweiten Iteration
 | 
			
		||||
 | 
			
		||||
Im zweiten Durchlauf dieses Workshops haben wir verfeinert:
 | 
			
		||||
 | 
			
		||||
- **Besseres Zeitmanagement** - Klarere Tagesziele und optimierte Scan-Prozesse
 | 
			
		||||
- **Vorlagen-Modelle** - Starter-TinkerCAD-Projekte, um Schüler:innen Maßstab und
 | 
			
		||||
  Montageanforderungen zu vermitteln
 | 
			
		||||
- **Druck-Koordination** - Optimierte Druck-Warteschlangen, um sicherzustellen, dass alle
 | 
			
		||||
  Schüler:innen ihre Drucke während des Workshops fertig sehen
 | 
			
		||||
- **Dokumentation** - Schüler:innen fotografieren ihren Prozess und reflektieren über
 | 
			
		||||
  Design-Entscheidungen
 | 
			
		||||
 | 
			
		||||
## Wirkung
 | 
			
		||||
 | 
			
		||||
Der Kicker Glow-Up verwandelt abstrakte digitale Fertigungskonzepte in greifbare, spielerische
 | 
			
		||||
Ergebnisse. Schüler:innen sehen die Außentische ihrer Schule bevölkert mit ihren Kreationen,
 | 
			
		||||
was ein Gefühl von Handlungsfähigkeit und Verbindung zu ihrer Lernumgebung fördert. Das Projekt
 | 
			
		||||
demonstriert, dass 3D-Druck nicht nur darum geht, Dinge zu machen – es geht darum, junge
 | 
			
		||||
Menschen zu befähigen, ihre Welt neu zu gestalten.
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
*Dieser Workshop ist Teil des einszwovier-Programms, das demokratisches Making und digitale
 | 
			
		||||
Fertigung an Berliner Schulen bringt.*
 | 
			
		||||
 | 
			
		||||
## Galerie
 | 
			
		||||
 | 
			
		||||
{% gallery() %}
 | 
			
		||||
[
 | 
			
		||||
{
 | 
			
		||||
"file": "tinkercad.jpeg",
 | 
			
		||||
"title": "Digitales Design individueller Kicker-Figuren in TinkerCAD",
 | 
			
		||||
"alt": "Screenshot zeigt farbenfrohe 3D-Modelle von Kicker-Figuren, die in TinkerCAD mit der Kickerstange entworfen wurden"
 | 
			
		||||
},
 | 
			
		||||
{
 | 
			
		||||
"file": "fitting.jpeg",
 | 
			
		||||
"title": "Testanpassung der Figur auf der Kickerstange",
 | 
			
		||||
"alt": "Schüler:in testet eine 3D-gedruckte Figur auf einer Kickerstange"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
]
 | 
			
		||||
{% end %}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,60 +1,333 @@
 | 
			
		|||
+++
 | 
			
		||||
title = "einszwovier: Kicker Glow-Up"
 | 
			
		||||
date = 2025-05-16
 | 
			
		||||
date = 2025-07-12
 | 
			
		||||
authors = ["Aron Petau", "Friedrich Weber Goizel"]
 | 
			
		||||
description = "Re-Imagining Foosball Figurines"
 | 
			
		||||
draft = true
 | 
			
		||||
description = "A 3-day workshop where 7th graders design and 3D print custom foosball figurines for their school's outdoor tables"
 | 
			
		||||
draft = false
 | 
			
		||||
 | 
			
		||||
[taxonomies]
 | 
			
		||||
tags = [
 | 
			
		||||
  "making",
 | 
			
		||||
  "education",
 | 
			
		||||
  "democratic",
 | 
			
		||||
  "engineering",
 | 
			
		||||
  "experiment",
 | 
			
		||||
  "work",
 | 
			
		||||
  "repair",
 | 
			
		||||
  "workshop",
 | 
			
		||||
  "3d printing",
 | 
			
		||||
  "3d scanning",
 | 
			
		||||
  "tinkercad",
 | 
			
		||||
  "einszwovier",
 | 
			
		||||
  "media education",
 | 
			
		||||
]
 | 
			
		||||
[extra]
 | 
			
		||||
banner = "eins zwo vier logo.png"
 | 
			
		||||
show_copyright = true
 | 
			
		||||
show_shares = true
 | 
			
		||||
featured = false
 | 
			
		||||
 | 
			
		||||
featured = true
 | 
			
		||||
+++
 | 
			
		||||
 | 
			
		||||
## The Kicker Glow-Up
 | 
			
		||||
## Course Profile
 | 
			
		||||
 | 
			
		||||
| | |
 | 
			
		||||
|---|---|
 | 
			
		||||
| **Course Title** | Kicker Glow-Up: Custom Foosball Figurines |
 | 
			
		||||
| **Duration** | 3 days (3 × 120 min or 3 × 180 min) |
 | 
			
		||||
| **Target Group** | 7th grade students (ages 12-13) |
 | 
			
		||||
| **Group Size** | 10-12 students |
 | 
			
		||||
| **Location** | School makerspace / workshop environment |
 | 
			
		||||
| **Equipment** | iPads (provided by GvB), 3D printers, painting supplies |
 | 
			
		||||
 | 
			
		||||
### Skills Trained
 | 
			
		||||
 | 
			
		||||
- **Digital Literacy:** 3D scanning with Polycam/Scaniverse, CAD design in TinkerCAD, slicing
 | 
			
		||||
  software (PrusaSlicer)
 | 
			
		||||
- **Design Thinking:** Iterative prototyping, problem-solving, technical constraints (scale,
 | 
			
		||||
  printability, mounting)
 | 
			
		||||
- **Making Skills:** 3D printing fundamentals, post-processing, painting and finishing techniques
 | 
			
		||||
- **Collaborative Learning:** Peer support, shared troubleshooting, collective maintenance
 | 
			
		||||
- **Spatial Appropriation:** Critical reflection on representation in public play spaces, claiming
 | 
			
		||||
  ownership through making
 | 
			
		||||
 | 
			
		||||
## Reimagining Foosball Figurines
 | 
			
		||||
 | 
			
		||||
The **Kicker Glow-Up** is now in its second iteration—a hands-on 3-day workshop designed for
 | 
			
		||||
7th graders to create their own custom table foosball figurines for the school's outdoor tables.
 | 
			
		||||
This project combines digital fabrication, 3D modeling, and creativity to give students ownership
 | 
			
		||||
over their play equipment. The entire workflow runs on iPads provided by the GVB (Gemeinnützige
 | 
			
		||||
Gesellschaft für berufsbildende Maßnahmen), making digital fabrication accessible without
 | 
			
		||||
requiring extensive computer infrastructure.
 | 
			
		||||
 | 
			
		||||
### How It Started
 | 
			
		||||
 | 
			
		||||
The idea for this workshop emerged from a casual conversation with a female student who
 | 
			
		||||
off-handedly complained that foosball figurines are always male-coded. That observation stopped
 | 
			
		||||
us in our tracks. She was absolutely right—standard foosball figures implicitly exclude and
 | 
			
		||||
subtly reinforce who "belongs" in play spaces.
 | 
			
		||||
 | 
			
		||||
We realized that individualizing the figurines wasn't just a fun making project—it was a
 | 
			
		||||
perfectly educational way for students to appropriate their own playgrounds. By creating their
 | 
			
		||||
own representations, students claim ownership over public play equipment and reshape the implicit
 | 
			
		||||
messages about who these spaces are for.
 | 
			
		||||
 | 
			
		||||
## Workshop Overview
 | 
			
		||||
 | 
			
		||||
Over three intensive days, students learn the complete digital fabrication pipeline: from
 | 
			
		||||
capturing 3D scans of themselves or objects, modeling and adapting designs in CAD software,
 | 
			
		||||
preparing files for 3D printing, to finally manufacturing and finishing their custom figurines.
 | 
			
		||||
 | 
			
		||||
The workshop empowers students to:
 | 
			
		||||
 | 
			
		||||
- **Digitize the physical world** using 3D scanning tools
 | 
			
		||||
- **Design in 3D** with accessible CAD software
 | 
			
		||||
- **Understand manufacturing** through hands-on 3D printing
 | 
			
		||||
- **Personalize their environment** by creating functional art for their school
 | 
			
		||||
 | 
			
		||||
## The Workflow
 | 
			
		||||
 | 
			
		||||
{% mermaid() %}
 | 
			
		||||
flowchart TB
 | 
			
		||||
    subgraph day1["Day 1: Model Acquisition"]
 | 
			
		||||
        Start[Start Workshop] --> Polycam[Scan with Polycam]
 | 
			
		||||
        Start --> Scaniverse[Scan with Scaniverse]
 | 
			
		||||
        Start --> Online[Download from Thingiverse/Online]
 | 
			
		||||
        Start --> Scratch[Build from Scratch]
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    subgraph day2["Day 2: Design & Preparation"]
 | 
			
		||||
        Design[Design in TinkerCAD]
 | 
			
		||||
        Nomad[Optional: Refine in Nomad Sculpt]
 | 
			
		||||
        Slice[Prepare in PrusaSlicer]
 | 
			
		||||
    end
 | 
			
		||||
    
 | 
			
		||||
    subgraph day3["Day 3: Manufacturing & Installation"]
 | 
			
		||||
        Print[3D Print Figurine]
 | 
			
		||||
        Paint[Paint & Finish]
 | 
			
		||||
        Install[Install on Table]
 | 
			
		||||
        Play[Play Foosball!]
 | 
			
		||||
    end
 | 
			
		||||
    
 | 
			
		||||
    Polycam -->|"export model"| Design
 | 
			
		||||
    Scaniverse -->|"export model"| Design
 | 
			
		||||
    Online -->|"import to TinkerCAD"| Design
 | 
			
		||||
    Scratch -->|"create in TinkerCAD"| Design
 | 
			
		||||
    
 | 
			
		||||
    Design -->|"if needed"| Nomad
 | 
			
		||||
    Design -->|"ready to print"| Slice
 | 
			
		||||
    Nomad -->|"final model"| Slice
 | 
			
		||||
    
 | 
			
		||||
    Slice --> Print
 | 
			
		||||
    Print --> Paint
 | 
			
		||||
    Paint --> Install
 | 
			
		||||
    Install --> Play
 | 
			
		||||
    
 | 
			
		||||
    style Start fill:#006994
 | 
			
		||||
    style Start color:#ffffff
 | 
			
		||||
    style Polycam fill:#006994
 | 
			
		||||
    style Polycam color:#ffffff
 | 
			
		||||
    style Scaniverse fill:#006994
 | 
			
		||||
    style Scaniverse color:#ffffff
 | 
			
		||||
    style Online fill:#006994
 | 
			
		||||
    style Online color:#ffffff
 | 
			
		||||
    style Scratch fill:#006994
 | 
			
		||||
    style Scratch color:#ffffff
 | 
			
		||||
    
 | 
			
		||||
    style Design fill:#ff1493
 | 
			
		||||
    style Design color:#ffffff
 | 
			
		||||
    style Nomad fill:#ff1493
 | 
			
		||||
    style Nomad color:#ffffff
 | 
			
		||||
    style Slice fill:#ff1493
 | 
			
		||||
    style Slice color:#ffffff
 | 
			
		||||
    
 | 
			
		||||
    style Print fill:#ffd700
 | 
			
		||||
    style Print color:#000000
 | 
			
		||||
    style Paint fill:#ffd700
 | 
			
		||||
    style Paint color:#000000
 | 
			
		||||
    style Install fill:#ffd700
 | 
			
		||||
    style Install color:#000000
 | 
			
		||||
    style Play fill:#ffd700
 | 
			
		||||
    style Play color:#000000
 | 
			
		||||
{% end %}
 | 
			
		||||
 | 
			
		||||
## Workshop Structure
 | 
			
		||||
 | 
			
		||||
The workshop spans three days with flexible timing—either 3 × 120 minutes or 3 × 180 minutes,
 | 
			
		||||
depending on the school's schedule. Each day builds upon the previous, moving from exploration
 | 
			
		||||
to creation to celebration.
 | 
			
		||||
 | 
			
		||||
### Day 1: Introduction & Exploration (120-180 min)
 | 
			
		||||
 | 
			
		||||
The first day establishes the foundation and sparks curiosity:
 | 
			
		||||
 | 
			
		||||
**Space & Machines** (30-45 min)
 | 
			
		||||
 | 
			
		||||
- Room introduction to the makerspace or workshop environment
 | 
			
		||||
- Machine introductions: What is a 3D printer? How does it work?
 | 
			
		||||
- Exploration of makerspace possibilities beyond 3D printing (laser cutting, electronics, etc.)
 | 
			
		||||
- Safety guidelines and responsible making
 | 
			
		||||
 | 
			
		||||
**Software Introduction** (30-45 min)
 | 
			
		||||
 | 
			
		||||
- Basic introduction to TinkerCAD on iPads
 | 
			
		||||
- Interface navigation and essential tools
 | 
			
		||||
- Understanding 3D space and manipulation
 | 
			
		||||
- Demonstration of scan-to-model workflow
 | 
			
		||||
 | 
			
		||||
**Hands-on Exploration** (60-90 min)
 | 
			
		||||
 | 
			
		||||
- Students experiment freely in TinkerCAD
 | 
			
		||||
- Individual support and guidance as needed
 | 
			
		||||
- First attempts at 3D scanning with Polycam or Scaniverse
 | 
			
		||||
- Students begin conceptualizing their figurine designs
 | 
			
		||||
 | 
			
		||||
The key here is balance—enough structure to feel confident, enough freedom to foster creativity.
 | 
			
		||||
 | 
			
		||||
### Day 2: Design & Production (120-180 min)
 | 
			
		||||
 | 
			
		||||
Day two is when magic happens—fully student-driven design and manufacturing:
 | 
			
		||||
 | 
			
		||||
**Full Design Phase** (90-120 min)
 | 
			
		||||
 | 
			
		||||
- Students work independently on their figurine models
 | 
			
		||||
- Integrating scans or building from scratch in TinkerCAD
 | 
			
		||||
- We assist only when asked—ownership is with the students
 | 
			
		||||
- Problem-solving and iteration become natural parts of the process
 | 
			
		||||
- Ensuring models meet technical requirements (mounting, scale, printability)
 | 
			
		||||
 | 
			
		||||
**Slicing & Printing** (30-60 min)
 | 
			
		||||
 | 
			
		||||
- Students prepare their models in PrusaSlicer
 | 
			
		||||
- Learning about supports, orientation, and print settings
 | 
			
		||||
- Starting prints for models that are ready
 | 
			
		||||
- Understanding print time vs. complexity trade-offs
 | 
			
		||||
 | 
			
		||||
#### Overnight Printing
 | 
			
		||||
 | 
			
		||||
- Models requiring more design time get finished and queued for overnight printing
 | 
			
		||||
- Ensures all students have completed pieces by Day 3
 | 
			
		||||
 | 
			
		||||
By putting students in the driver's seat, they encounter real challenges and develop genuine
 | 
			
		||||
solutions—far more valuable than following instructions.
 | 
			
		||||
 | 
			
		||||
### Day 3: Finishing & Installation (120-180 min)
 | 
			
		||||
 | 
			
		||||
The final day transforms digital creations into physical play equipment:
 | 
			
		||||
 | 
			
		||||
**Post-Processing** (45-60 min)
 | 
			
		||||
 | 
			
		||||
- Removing supports from printed figurines
 | 
			
		||||
- Sanding and surface preparation
 | 
			
		||||
- Quality check and minor repairs if needed
 | 
			
		||||
 | 
			
		||||
**Painting & Decoration** (45-60 min)
 | 
			
		||||
 | 
			
		||||
- Students personalize their figurines with paint
 | 
			
		||||
- Protective coatings and finishing touches
 | 
			
		||||
- Curing time while preparing for installation
 | 
			
		||||
 | 
			
		||||
**Table Preparation & Installation** (30-60 min)
 | 
			
		||||
 | 
			
		||||
- Collective table maintenance—cleaning, repairing, and oiling the foosball table
 | 
			
		||||
- Often surprisingly exciting for students to see behind-the-scenes care
 | 
			
		||||
- Installing the custom figurines on the rods
 | 
			
		||||
- Testing functionality and making adjustments
 | 
			
		||||
 | 
			
		||||
**Celebration Match** (15-30 min)
 | 
			
		||||
 | 
			
		||||
- Quick game of foosball with the new custom figurines
 | 
			
		||||
- Students experience their creations in action
 | 
			
		||||
- Reflection on the creative and technical journey
 | 
			
		||||
 | 
			
		||||
The physical installation and table maintenance ritual connects digital making to material care,
 | 
			
		||||
showing students that creating includes maintaining.
 | 
			
		||||
 | 
			
		||||
## Tools & Technologies
 | 
			
		||||
 | 
			
		||||
### Model Acquisition
 | 
			
		||||
 | 
			
		||||
Students have multiple pathways to obtain their 3D models:
 | 
			
		||||
 | 
			
		||||
**3D Scanning:**
 | 
			
		||||
 | 
			
		||||
- **[Polycam](https://poly.cam/)** - User-friendly photogrammetry app for mobile devices
 | 
			
		||||
- **[Scaniverse](https://scaniverse.com/)** - LiDAR-based scanning app by Niantic for supported
 | 
			
		||||
  devices
 | 
			
		||||
 | 
			
		||||
**Online Resources:**
 | 
			
		||||
 | 
			
		||||
- **[Thingiverse](https://www.thingiverse.com/)** - Large community library of 3D printable
 | 
			
		||||
  models
 | 
			
		||||
- **[Printables](https://www.printables.com/)** - Curated collection of quality 3D models
 | 
			
		||||
- **[MyMiniFactory](https://www.myminifactory.com/)** - Community-driven 3D object repository
 | 
			
		||||
 | 
			
		||||
**From Scratch:**
 | 
			
		||||
 | 
			
		||||
- Students can build entirely original designs directly in TinkerCAD
 | 
			
		||||
 | 
			
		||||
Both scanning and downloading give students a starting point to modify, while building from
 | 
			
		||||
scratch offers complete creative freedom. The important part is that every student personalizes
 | 
			
		||||
their model, regardless of where it originated.
 | 
			
		||||
 | 
			
		||||
### 3D Modeling
 | 
			
		||||
 | 
			
		||||
- **[TinkerCAD](https://www.tinkercad.com/)** - Browser-based, intuitive CAD software perfect for
 | 
			
		||||
  beginners. Students adapt their scans, add features, and ensure proper dimensions for the
 | 
			
		||||
  foosball table rods.
 | 
			
		||||
- **[Nomad Sculpt](https://nomadsculpt.com/)** (optional) - For students wanting to refine organic
 | 
			
		||||
  shapes and add sculptural details to their models.
 | 
			
		||||
 | 
			
		||||
### Manufacturing
 | 
			
		||||
 | 
			
		||||
- **[PrusaSlicer](https://www.prusa3d.com/page/prusaslicer_424/)** - Students learn to slice their
 | 
			
		||||
  models, configure print settings, and understand the relationship between design and
 | 
			
		||||
  manufacturability.
 | 
			
		||||
- **3D Printing** - Hands-on experience with FDM printers, learning about support structures,
 | 
			
		||||
  layer orientation, and print quality.
 | 
			
		||||
- **Painting & Finishing** - Adding personal flair with paints and protective coatings.
 | 
			
		||||
 | 
			
		||||
## Pedagogical Approach
 | 
			
		||||
 | 
			
		||||
This workshop follows the **einszwovier** philosophy of democratic and participatory making:
 | 
			
		||||
 | 
			
		||||
1. **Student Ownership** - Each student creates their own unique figurine, making personal
 | 
			
		||||
   decisions throughout the process
 | 
			
		||||
2. **Iterative Learning** - Mistakes become learning opportunities; failed prints lead to better
 | 
			
		||||
   understanding
 | 
			
		||||
3. **Skill Scaffolding** - Starting with scanning (capturing reality), progressing to modeling
 | 
			
		||||
   (modifying reality), and finally manufacturing (materializing ideas)
 | 
			
		||||
4. **Functional Outcome** - The figurines aren't just art projects—they become part of the
 | 
			
		||||
   school's play infrastructure
 | 
			
		||||
 | 
			
		||||
## Second Iteration Improvements
 | 
			
		||||
 | 
			
		||||
In the second run of this workshop, we refined:
 | 
			
		||||
 | 
			
		||||
- **Better time management** - Clearer daily goals and streamlined scanning processes
 | 
			
		||||
- **Template models** - Starter TinkerCAD projects to help students understand scale and mounting
 | 
			
		||||
  requirements
 | 
			
		||||
- **Printing coordination** - Optimized print queues to ensure all students see their prints
 | 
			
		||||
  complete during the workshop
 | 
			
		||||
- **Documentation** - Students photograph their process and reflect on design decisions
 | 
			
		||||
 | 
			
		||||
## Impact
 | 
			
		||||
 | 
			
		||||
The Kicker Glow-Up transforms abstract digital fabrication concepts into tangible, playful
 | 
			
		||||
outcomes. Students see their school's outdoor foosball tables populated with their creations,
 | 
			
		||||
fostering a sense of agency and connection to their learning environment. The project demonstrates
 | 
			
		||||
that 3D printing isn't just about making things—it's about empowering young people to reshape
 | 
			
		||||
their world.
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
## Gallery
 | 
			
		||||
 | 
			
		||||
{% gallery() %}
 | 
			
		||||
[
 | 
			
		||||
{
 | 
			
		||||
"file": "tinkercad.jpeg",
 | 
			
		||||
"title": "Digital design of custom foosball figurines in TinkerCAD",
 | 
			
		||||
"alt": "Screenshot showing colorful 3D models of foosball figurines designed in TinkerCAD with the foosball rod"
 | 
			
		||||
},
 | 
			
		||||
{
 | 
			
		||||
"file": "fitting.jpeg",
 | 
			
		||||
"title": "",
 | 
			
		||||
"alt": ""
 | 
			
		||||
},
 | 
			
		||||
{
 | 
			
		||||
"file": "glue.jpeg",
 | 
			
		||||
"alt": "",
 | 
			
		||||
"title": ""
 | 
			
		||||
},
 | 
			
		||||
{
 | 
			
		||||
"file": "gluing.jpeg",
 | 
			
		||||
"alt": "",
 | 
			
		||||
"title": ""
 | 
			
		||||
},
 | 
			
		||||
{
 | 
			
		||||
"file": "oiling.jpeg",
 | 
			
		||||
"alt": "",
 | 
			
		||||
"title": ""
 | 
			
		||||
},
 | 
			
		||||
{
 | 
			
		||||
"file": "drying.jpeg",
 | 
			
		||||
"alt": "",
 | 
			
		||||
"title": ""
 | 
			
		||||
"title": "Test fitting the figurine on the foosball rod",
 | 
			
		||||
"alt": "Student testing a 3D printed figurine on a foosball table rod"
 | 
			
		||||
}
 | 
			
		||||
]
 | 
			
		||||
{% end %}
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		||||
| 
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	Add table
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