awebsite/content/project/2025-07-12-einszwovier-kicker-glow-up/index.md

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+++ title = "einszwovier: Kicker Glow-Up" date = 2025-07-12 authors = ["Aron Petau", "Friedrich Weber Goizel"] description = "A 3-day workshop where 7th graders design and 3D print custom foosball figurines for their school's outdoor tables" draft = false

[taxonomies] tags = [ "making", "education", "democratic", "workshop", "3d printing", "3d scanning", "tinkercad", "einszwovier", "media education", ] [extra] banner = "eins zwo vier logo.png"

featured = true +++

Course Profile

Course Title Kicker Glow-Up: Custom Foosball Figurines
Duration 3 days (3 × 120 min or 3 × 180 min)
Target Group 7th grade students (ages 12-13)
Group Size 10-12 students
Location School makerspace / workshop environment
Equipment iPads (provided by GvB), 3D printers, painting supplies

Skills Trained

  • Digital Literacy: 3D scanning with Polycam/Scaniverse, CAD design in TinkerCAD, slicing software (PrusaSlicer)
  • Design Thinking: Iterative prototyping, problem-solving, technical constraints (scale, printability, mounting)
  • Making Skills: 3D printing fundamentals, post-processing, painting and finishing techniques
  • Collaborative Learning: Peer support, shared troubleshooting, collective maintenance
  • Spatial Appropriation: Critical reflection on representation in public play spaces, claiming ownership through making

Reimagining Foosball Figurines

The Kicker Glow-Up is now in its second iteration—a hands-on 3-day workshop designed for 7th graders to create their own custom table foosball figurines for the school's outdoor tables. This project combines digital fabrication, 3D modeling, and creativity to give students ownership over their play equipment. The entire workflow runs on iPads provided by the GVB (Gemeinnützige Gesellschaft für berufsbildende Maßnahmen), making digital fabrication accessible without requiring extensive computer infrastructure.

How It Started

The idea for this workshop emerged from a casual conversation with a female student who off-handedly complained that foosball figurines are always male-coded. That observation stopped us in our tracks. She was absolutely right—standard foosball figures implicitly exclude and subtly reinforce who "belongs" in play spaces.

We realized that individualizing the figurines wasn't just a fun making project—it was a perfectly educational way for students to appropriate their own playgrounds. By creating their own representations, students claim ownership over public play equipment and reshape the implicit messages about who these spaces are for.

Workshop Overview

Over three intensive days, students learn the complete digital fabrication pipeline: from capturing 3D scans of themselves or objects, modeling and adapting designs in CAD software, preparing files for 3D printing, to finally manufacturing and finishing their custom figurines.

The workshop empowers students to:

  • Digitize the physical world using 3D scanning tools
  • Design in 3D with accessible CAD software
  • Understand manufacturing through hands-on 3D printing
  • Personalize their environment by creating functional art for their school

The Workflow

{% mermaid() %} flowchart TB subgraph day1["Day 1: Model Acquisition"] Start[Start Workshop] --> Polycam[Scan with Polycam] Start --> Scaniverse[Scan with Scaniverse] Start --> Online[Download from Thingiverse/Online] Start --> Scratch[Build from Scratch] end

subgraph day2["Day 2: Design & Preparation"]
    Design[Design in TinkerCAD]
    Nomad[Optional: Refine in Nomad Sculpt]
    Slice[Prepare in PrusaSlicer]
end

subgraph day3["Day 3: Manufacturing & Installation"]
    Print[3D Print Figurine]
    Paint[Paint & Finish]
    Install[Install on Table]
    Play[Play Foosball!]
end

Polycam -->|"export model"| Design
Scaniverse -->|"export model"| Design
Online -->|"import to TinkerCAD"| Design
Scratch -->|"create in TinkerCAD"| Design

Design -->|"if needed"| Nomad
Design -->|"ready to print"| Slice
Nomad -->|"final model"| Slice

Slice --> Print
Print --> Paint
Paint --> Install
Install --> Play

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Workshop Structure

The workshop spans three days with flexible timing—either 3 × 120 minutes or 3 × 180 minutes, depending on the school's schedule. Each day builds upon the previous, moving from exploration to creation to celebration.

Day 1: Introduction & Exploration (120-180 min)

The first day establishes the foundation and sparks curiosity:

Space & Machines (30-45 min)

  • Room introduction to the makerspace or workshop environment
  • Machine introductions: What is a 3D printer? How does it work?
  • Exploration of makerspace possibilities beyond 3D printing (laser cutting, electronics, etc.)
  • Safety guidelines and responsible making

Software Introduction (30-45 min)

  • Basic introduction to TinkerCAD on iPads
  • Interface navigation and essential tools
  • Understanding 3D space and manipulation
  • Demonstration of scan-to-model workflow

Hands-on Exploration (60-90 min)

  • Students experiment freely in TinkerCAD
  • Individual support and guidance as needed
  • First attempts at 3D scanning with Polycam or Scaniverse
  • Students begin conceptualizing their figurine designs

The key here is balance—enough structure to feel confident, enough freedom to foster creativity.

Day 2: Design & Production (120-180 min)

Day two is when magic happens—fully student-driven design and manufacturing:

Full Design Phase (90-120 min)

  • Students work independently on their figurine models
  • Integrating scans or building from scratch in TinkerCAD
  • We assist only when asked—ownership is with the students
  • Problem-solving and iteration become natural parts of the process
  • Ensuring models meet technical requirements (mounting, scale, printability)

Slicing & Printing (30-60 min)

  • Students prepare their models in PrusaSlicer
  • Learning about supports, orientation, and print settings
  • Starting prints for models that are ready
  • Understanding print time vs. complexity trade-offs

Overnight Printing

  • Models requiring more design time get finished and queued for overnight printing
  • Ensures all students have completed pieces by Day 3

By putting students in the driver's seat, they encounter real challenges and develop genuine solutions—far more valuable than following instructions.

Day 3: Finishing & Installation (120-180 min)

The final day transforms digital creations into physical play equipment:

Post-Processing (45-60 min)

  • Removing supports from printed figurines
  • Sanding and surface preparation
  • Quality check and minor repairs if needed

Painting & Decoration (45-60 min)

  • Students personalize their figurines with paint
  • Protective coatings and finishing touches
  • Curing time while preparing for installation

Table Preparation & Installation (30-60 min)

  • Collective table maintenance—cleaning, repairing, and oiling the foosball table
  • Often surprisingly exciting for students to see behind-the-scenes care
  • Installing the custom figurines on the rods
  • Testing functionality and making adjustments

Celebration Match (15-30 min)

  • Quick game of foosball with the new custom figurines
  • Students experience their creations in action
  • Reflection on the creative and technical journey

The physical installation and table maintenance ritual connects digital making to material care, showing students that creating includes maintaining.

Tools & Technologies

Model Acquisition

Students have multiple pathways to obtain their 3D models:

3D Scanning:

  • Polycam - User-friendly photogrammetry app for mobile devices
  • Scaniverse - LiDAR-based scanning app by Niantic for supported devices

Online Resources:

From Scratch:

  • Students can build entirely original designs directly in TinkerCAD

Both scanning and downloading give students a starting point to modify, while building from scratch offers complete creative freedom. The important part is that every student personalizes their model, regardless of where it originated.

3D Modeling

  • TinkerCAD - Browser-based, intuitive CAD software perfect for beginners. Students adapt their scans, add features, and ensure proper dimensions for the foosball table rods.
  • Nomad Sculpt (optional) - For students wanting to refine organic shapes and add sculptural details to their models.

Manufacturing

  • PrusaSlicer - Students learn to slice their models, configure print settings, and understand the relationship between design and manufacturability.
  • 3D Printing - Hands-on experience with FDM printers, learning about support structures, layer orientation, and print quality.
  • Painting & Finishing - Adding personal flair with paints and protective coatings.

Pedagogical Approach

This workshop follows the einszwovier philosophy of democratic and participatory making:

  1. Student Ownership - Each student creates their own unique figurine, making personal decisions throughout the process
  2. Iterative Learning - Mistakes become learning opportunities; failed prints lead to better understanding
  3. Skill Scaffolding - Starting with scanning (capturing reality), progressing to modeling (modifying reality), and finally manufacturing (materializing ideas)
  4. Functional Outcome - The figurines aren't just art projects—they become part of the school's play infrastructure

Second Iteration Improvements

In the second run of this workshop, we refined:

  • Better time management - Clearer daily goals and streamlined scanning processes
  • Template models - Starter TinkerCAD projects to help students understand scale and mounting requirements
  • Printing coordination - Optimized print queues to ensure all students see their prints complete during the workshop
  • Documentation - Students photograph their process and reflect on design decisions

Impact

The Kicker Glow-Up transforms abstract digital fabrication concepts into tangible, playful outcomes. Students see their school's outdoor foosball tables populated with their creations, fostering a sense of agency and connection to their learning environment. The project demonstrates that 3D printing isn't just about making things—it's about empowering young people to reshape their world.


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